TY - JOUR
T1 - On-Task and Off-Task Behavior in the Classroom
T2 - A Study on Mathematics Learning With Educational Video Games
AU - Beserra, Vagner
AU - Nussbaum, Miguel
AU - Oteo, Macarena
N1 - Publisher Copyright:
© The Author(s) 2017.
PY - 2019/1/1
Y1 - 2019/1/1
N2 - When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities. Understanding the relationship between the two is a concern for teachers, especially for those who teach mathematics and other subjects that are often considered unattractive by students. Given the opportunity afforded by educational video games to motivate and engage math students, an educational drill-and-practice video game was used in this study to practice second-grade arithmetic and study the students' on-task and off-task behavior. We found that when practicing arithmetic using an educational drill-and-practice video game, time on-task decreases during an activity (30 minutes) as well as over the course of the school year (March to December). This study has implications for the length of mathematics classes at schools as well as the need to vary activities during a class.
AB - When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities. Understanding the relationship between the two is a concern for teachers, especially for those who teach mathematics and other subjects that are often considered unattractive by students. Given the opportunity afforded by educational video games to motivate and engage math students, an educational drill-and-practice video game was used in this study to practice second-grade arithmetic and study the students' on-task and off-task behavior. We found that when practicing arithmetic using an educational drill-and-practice video game, time on-task decreases during an activity (30 minutes) as well as over the course of the school year (March to December). This study has implications for the length of mathematics classes at schools as well as the need to vary activities during a class.
KW - digital game
KW - educational video game
KW - learning arithmetic
KW - time off-task
KW - time on-task
UR - https://www.scopus.com/pages/publications/85058784470
U2 - 10.1177/0735633117744346
DO - 10.1177/0735633117744346
M3 - Article
AN - SCOPUS:85058784470
SN - 0735-6331
VL - 56
SP - 1361
EP - 1383
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
IS - 8
ER -